Completed this week:
- start screen
- help screen
- r.i.p screen
- worldgen screen
- death from too little food
- death from too much food
- death from too little water
- death from too much water
- death from too little stamina
- death from too much stamina
Remaining to do items:
- death from being too cold for too long
- death from being too hot for too long
- save
- load
- day/night transitions
- map screen only shows what you have explored
- show vague data instead of exact on play screen (morning instead of 6:42, hot instead of 98 deg, thirsty instead of 100/1000 etc.)
- message log
- instead of consuming the entire plant, place it - or parts of it - in inventory
- eat parts of plants in inventory
- replant plants from inventory
- inland lakes and ponds
- saltwater/freshwater
- drinking freshwater is good, drinking saltwater is bad
- rework and balance weather
- rework and balance hunger, thirst, and exhaustion
- make some plants grow next to same kind
- add plant types and stats
- status effects form stats being too low or too high for too long
- status effects from eating certain plants
- remove many hard-coded worldgen parameters
- worldgen options
- add caves
- add ruins