Monday, November 7, 2011

Randomized metroidvania 09: slightly better architecture

It took a few days longer than I'd like but I was able to implement some new stuff:
    Slopes and stairs based off of
    Different background colors, patterns, and decorations (just columns for now)
    Different art and architecture preferences for each region

Each region gets a few architecture and art preferences. The architecture preferences are used to determine the room generation: what tiles are empty, solid, or stairs. The art preferences are used to determine the graphics: what do the background, stairs, walls, and floors look like. There's still not much content but I have a simple system set up and I can add more and better art or architecture styles later. Alpha content will suffice for now.

There's still a bug where moving into another room sometimes bumps you to a different space. I can't pinpoint where or why though. It seems to only bump you towards the bottom of the map and never the top. It also seems to bump to the left and never the right. So it bumps up the Y axis and down the X axis.... weird.

I think it's time to focus on player graphics for a while. Since I'm better at programming than art, I think I'll try my hand at skeletal animation. Flixel doesn't have anything like this as far as I can tell but forward and inverse kinematics should be fun and make a lot of the art stuff easier too. I estimate about a week until I have something useful.


  1. Spreadsheet is the fast math typing application anf it is far better than any other applications. I hope it will help others just like it did to me. The only thing you need is to know operating it.

  2. In this Tristan's blog you can see the background colors for your deal of pattern and decorations easily. Just click here and get the design and the architecture for your work with the preferences for each region.