Here it is! My 2012 7DRL, I rule, you rule, we all rule old-school Hyrule. I no longer have it running from this page since so many people were having problems with it but you can still download it and run it localy.
Source:
https://github.com/trystan/iryrwarosh
Download the iryrwarosh.jar:
https://sites.google.com/site/trystansprojects/iryrwarosh.jar
Once you have the jar file, double click it or type "java -jar iryrwarosh.jar" from the command line.
Good luck!
2012-03-23 update: I made a minor bugfix that was causing an infinite loop when a monster tried to unhide but couldn't find an acceptable place. This doesn't change the gameplay except it's now theoretically possible to kill something that's hiding by blocking the only places it could enter again.
Trystan. I downloaded your jar. Ran it from the command line. The intro screen comes up. But when I press enter, nothing happens!
ReplyDelete@LoA, very odd. I just looked at Turambar and got the same thing. The intro screen comes up, does its thing, then just sits there. This is on my Mac - I haven't tried it on Windows yet. Which os are you running? I don't know much about java internals but maybe we have differing classloaders or classpaths? Just a guess.
ReplyDeleteHey, congrats on your 7drl success! This game is pretty interesting. Quick question, what are the little yellow dots wandering around? If it's a spoiler then don't worry about it :)
ReplyDelete@Edwin, It's not very clear but they're projectiles. The Zora can shoot them and it's one of the abilities the random monsters can get. If there are a few species that can shoot projectiles then the game will have a very different feel to it.
ReplyDeleteIs there any strategies that help with a win? Ranged attacks are useless, they take too long and rarely hit, the spear is awesome but too slow, anything that uses rupees is a waste as you rarely get enough for them to be useful. Playing fast gets you killed, playing careful causes you to lose, fighting your rivals is suicide.
ReplyDeleteWhat am I missing?
@Burzmali, it's unbalanced but you can improve your chances of winning. The spectacles will let you see the entire map; if you know what places will give better items and fame then you can focus on those places. I also use the club a lot since it allows you to attack when you want to be risky and put distance between you and others when you want to play it safe. Just watch out for spiked monsters since you will take damage when you hit them. That reminds me: it's always a good idea to examine monsters (space bar) the first time you see them so you know how much of a threat they are.
DeleteSince it's such a short game you are at the mercy of the random number generator and don't have a lot of chances to counter a bad starting position though.
Okay, I finally won with the combination of the spear and snorkel. Running through the water helped rack up enough kills to put me in the lead and the RNG was kind enough to drop in a room with a lost item that was guarded by a beast holding a stolen item.
DeleteIf you continue development on this, would you consider adding a bit more visual feedback on monsters? I know that space to look at monsters works, but that breaks the flow of the game and it would be easier if long range monsters walked around with a '|' sticking out, poisoners had a faint green background and spiny monsters occasionally displaying a ring of "\|/,- -,/|\", etc.
I like your ideas about feedback. I will probably make a full fledged game eventually and I'll add this to the list of things to improve.
DeleteApart from a horrible name and some performance issues on a mini laptop, a very nice game. I especially like the world gen: good looking, colorful and enough variation. For projectiles, I'd like to be able to specify the direction instead of using the last movement dir, as that takes too careful preparation.
ReplyDeletethe name is excellent, it's the best part
DeleteBeen catching up on your blog and using your roguelike tutorial for my own base for my own roguelike. Found this game and wow, this is ridiculously fun! Very inspiring and has given me ideas. You should continue blogging and creating games.
ReplyDeleteA fun game! Still enjoying it today! A playthrough goes up on my youtube channel, Roguelove, in a couple days time! Thanks for the game! (And also for Twelve Hours, which I loved!)
ReplyDelete