I've had a few ideas bumping around in my head for long enough that I decided to make a real roguelike. A big roguelike. A wilderness survival, city building, and dungeon crawling roguelike.
Wilderness survival. Largely influenced by Robinson Crusoe by Daniel Defoe, The Mysterious Island by Jules Verne, and the potion identification aspects of other roguelikes. You begin alone on an island with randomly generated regions, plants, and animals. You have to find or build shelter, find safe drinking water, find plants and animals that are safe to eat, and explore the dangerous island.
City building. Largely inspired by the The Sims games, the tougher Dwarf Fortress locations, the Dungeon Keeper games, and various history books such as The Outline Of History by H. G. Wells, A Short History of Nearly Everything by Bill Bryson, and the Foundation Series by Isaac Asimov. Eventually you find other people on the island and form a small town. You have a lot of influence but everyone goes about their business of farming, crafting, building, trading, exploring, adventuring, having families, and slowly unlocking new discoveries. But what happens when your town grows large and diverse enough for powerful families, ideologies, and factions to form?
Dungeon crawling. Largely inspired by Sil, Brogue, DCSS, Nethack and other roguelikes. The island has many caves, ruins, dungeons, and fortresses. Use cool items, abilities, and allies to explore and plunder them. Of course, other adventurers are trying to do the same and some dungeons may send their inhabitants out to raid the overworld.
I know thats just a bunch of words with no details or actual gameplay yet, but I'm excited to start a new project and can't wait to get something playable. I made a new git repo today and I hope to have the first playable version out sometime this month.